Demo Update: New MC/Daonna Sprites!


Good morning, fateful friends!

We have an exciting update for The Good People (Na Daoine Maithe) today! Specifically, the demo now officially boasts three new sprites for MC and Daonna!!!


If you remember from our Kickstarter, one of our stretch goals was the ability to fully customize the appearance of MC and their mysterious doppelganger, Daonna. Sadly, we weren't able to reach this goal at the time - which meant that for the foreseeable future, MC and Daonna would be functionally represented by a single sprite. This was obviously not ideal, since this limits players to a single skin tone, hair colour, eye colour, etc., so after our Kickstarter ended we decided to go back to the drawing board and come up with a middle ground solution that was more realistic/feasible for us. Hence: Daonna now has three distinct designs, which players can use as a basis for their MCs if they want to. (Examples: Maybe your MC styles their hair differently, or never goes without rouge!) Ultimately though, if you still prefer your own headcanon to our sprites, feel free to consider them simply interpretations of MC/Daonna's many possible appearances! Mythology is often full of contradictions, after all ;)

In addition to MC/Daonna, there are a few other new things in this version of the demo (which you'll need to redownload, by the way!):

  • Bug fixes (missing audio for Milesian, added entry for Finn, some typos, missing credit names)
  • A new, fabulous sprite for the lady shopkeeper (with another for the shopkeeper man on the way!)
  • A new sprite for Maeve's crows
  • A new animation for Maeve's crows
  • Minor UI updates

That's all for now! Slán go foill!

- Clotho

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Files

NaDaoineMaithe-Demo-v2.0.zip 441 MB
12 days ago

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Comments

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YEAHHHHHHHHHHHHHHHHHHHHH

quick question - are you able to turn the sprites for mc/daonna off if the player prefers? or do you have to pick one to represent mc/daonna to stand-in for the game? i love this compromise though!

Right now, players will have to select one of the above sprites, but they functionally only appear in the same fashion as the original Daonna sprite -- i.e. it appears whenever Daonna appears. We figured this limited 'exposure' would be better suited for players who either aren't taken with any of the available options, or envision their MCs as having different stylistic traits to Daonna. For example, players may imagine that their MCs grew their hair out longer than Daonna did, etc.

Who is daonna

The human druid everyone mistakes you for in the game!